Duration
2 month
Year
2026
Client
Mujtahida
#Development
GEMAR is an ethnomathematics-based learning website designed to support the learning of three-dimensional geometry through the integration of cultural heritage and digital learning technologies. The platform combines contextual learning resources, interactive media, and visual exploration to help students better understand polyhedron concepts.
This project was developed to address students’ difficulties in visualizing three-dimensional geometry and connecting mathematical concepts with real-life contexts. By utilizing the architectural elements of Sam Poo Kong Temple as a learning context, GEMAR transforms geometry learning into a more meaningful and engaging experience. The platform incorporates a variety of learning media, including Augmented Reality experiences, interactive simulations, instructional videos, digital learning modules, assessments, and educational games. Each component was carefully designed to encourage active exploration while helping students develop stronger spatial reasoning and conceptual understanding through authentic cultural contexts.
A major challenge during development was designing learning experiences that could effectively represent abstract geometric structures in a way that students could easily visualize and understand. Integrating multiple technologies such as Augmented Reality, simulations, interactive books, and game-based learning required careful coordination to ensure consistency and educational value. Another challenge involved balancing cultural content with mathematical learning objectives so that both elements complemented one another without reducing the clarity of the instructional materials. Continuous refinement of the learning flow, media selection, and feature integration was necessary to create a cohesive user experience.
GEMAR demonstrates how cultural heritage can be transformed into a powerful learning resource through the integration of educational technology and interactive media. By combining ethnomathematics, spatial visualization tools, and engaging learning activities, the platform provides students with opportunities to explore geometry concepts in a more concrete and meaningful way. The project strengthened competencies in instructional design, UI/UX design, multimedia development, educational technology integration, and the creation of contextual digital learning environments.
Subscribe now to keep reading and get access to the full archive.