Duration
3 month
Year
2025
Client
Amalia
#Ilustration
GEMAR is an ethnomathematics-based learning website designed to support the learning of three-dimensional geometry through cultural exploration and interactive digital media. The platform integrates mathematical concepts with the architectural elements of Sam Poo Kong Temple to provide a more contextual and engaging learning experience.
GEMAR was developed as an independent project in response to the need for learning media that could help students better visualize geometric concepts and connect mathematics with real-world situations. The platform uses the architectural characteristics of Sam Poo Kong Temple as a contextual learning resource, allowing students to explore the concepts of polyhedrons through cultural observation and mathematical analysis. To support diverse learning activities, the website incorporates various digital learning resources, including Augmented Reality experiences, interactive simulations, instructional videos, digital learning modules, assessments, and educational games that encourage active student participation throughout the learning process.
One of the main challenges during development was presenting three-dimensional geometry concepts in a way that was both visually appealing and educationally meaningful. The project required careful planning to ensure that each learning component contributed to students’ conceptual understanding rather than simply serving as additional multimedia content. Balancing cultural exploration, spatial visualization, and interactive technology while maintaining a coherent learning flow demanded multiple revisions in content organization, interface design, and feature integration.
GEMAR demonstrates how ethnomathematics can be combined with digital learning technologies to create more meaningful mathematics learning experiences. Through the integration of cultural heritage, interactive media, and visual learning resources, the platform helps students develop a deeper understanding of three-dimensional geometry concepts while fostering greater engagement in the learning process. The project also strengthened competencies in instructional design, educational technology development, multimedia integration, and user-centered learning experience design.
Student Learning Style-Based Interactive E-Module for Learning Systems of Linear Equations in Two Variables (SPLDV).
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Interactive Ethnomathematics Learning with 360° VR Tours of Rembang Historical Landmarks.
Nur Hasanah.
Every project is designed with a balance of creativity, technology, and educational purpose, transforming ideas into engaging learning experiences that inspire exploration, understanding, and growth.
© 2026 Nur Hasanah
Interactive Learning Media Developer
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